lanoreo.blogg.se

Vendetta online powercells
Vendetta online powercells






vendetta online powercells

We might have to make a whole bunch of them, instead of one generic one, and have it optionally available to whomever player has the given Accomplishment, for all their ships. This would have some odd ramifications for "special" powercell cases, like the Ultra-Charge and whatnot. Clearly, this hasn't come to pass yet, but it's still planned and the idea is still sound. So, we had to make all engines per-ship, but with the longer-term idea of allowing "per-ship" upgrades, tuned to that specific ship type, but still allowing upgradability. Unfortunately, putting the most powerful engines on the lightest ships had a (literally) destabilizing effect on the mathematical control system that allows the ships to be flown. Old players will remember when generic engines could be equipped on all ships. This is basically the same approach we ended up taking with engines. Making it per-ship, could allow further granularity to these limitations.

vendetta online powercells

The original reason for gridpower was to allow the existence of low-mass weaponry that couldn't immediately be quad-stacked on the hornet, or some similar situation, creating an excessively dominating config. as it's ship-specific powercell upgrades might allow it. In this way, we could say that X ship could have the grid power to use the AGT, but not with two sunflares, but Y ship (Centaur?) might be able to do so. In this way, we could limit grid power per-ship, and use that as a limiting factor for weapons on more of a power-loadout basis, as opposed to generically based on whomever is willing to use X powercell (and I can only really tweak the downsides of generic powercells based on total mass, which isn't quite as useful as we'd like). or all generic cells would be really crappy. So the Prom or Valk might have 3 or 4 optional powercells that could be acquired specifically for that ship only, and essentially no generic cells. Ie, instead of having N basic types, that everyone can use, we have a few types that can be upgraded per-ship. However, we could make powercells ship-specific. There is no mechanic by which to implement this in the game in a visible and logical manner. This was particularly notable with the AGT threads, as I said I wouldn't special-case the Prom as having some "weird extra" ability to use the AGT as a non-turret weapon, while keeping it from everyone else. However, also in both threads, the issues are often related to specific ship configs. In both cases, grid power has been suggested to alter the potential use-cases of the various items. I bring this up as a result of two recent threads, the SunFlare debate and the AGT-as-turret debate.








Vendetta online powercells